ua_duibhne: (oo7)
lancer | diarmuid ua duibhne ([personal profile] ua_duibhne) wrote2019-04-25 11:11 am
Entry tags:

[ooc] Aefenglom Application

Player Information
Name: Rachel
Age: 25+
Contact: [plurk.com profile] crescendoll
Other Characters: n/a

Character Information
Name: Diarmuid ua Duibhne
Canon: Fate/Zero
Canon Point: Episode 16
Age: Essentially ageless due to being a Heroic Spirit but physically in his prime so somewhere in his mid 20s (???)
History: Right over here!

Personality:
One of the most highly regarded members of the Knights of Fianna, Diarmuid Ua Duibhne has earned his place as a Heroic Spirit through blood, sweat and tears- and yet his participation in the Grail War in the first place can seem a mystery. Bewildering even his Master, Kayneth El-Melloi Archibald, he claims to have no wish.

If there’s one thing that can’t be argued, though, it’s that Diarmuid is a good man. While a little serious and reserved- particularly when compared to his Lancer counterpart in Fate/Stay Night- outside of battle, he’s confident without being arrogant, intelligent and likeable. Furthermore, although he seeks glory like any other Servant, he happily puts it aside and even permanently handicaps himself to take care of the larger threat that Caster poses to the wider world. His own desires fall far behind those of his master and the people around him who need protecting. As he says himself, he is a Knight before a Servant, along with everything that entails.

Not that he doesn’t enjoy fighting. On the contrary, like most Heroic Spirits, he lives for the thrill of a battle, finding honour and worth alike in combat. He even seems to open up once he has his spears in hand, fighting back with witty replies and bold assertions and boasts about his abilities that he might never voice normally. Hell, he does the unthinkable and straight up calls out every other Servant at the beginning of the war with an open challenge to come and get him. Coming up against a worthy opponent, one with the strength and integrity to match his, such as he discovers in Saber, is all that he could hope for regardless of the outcome. And those are high standards to meet; Diarmuid values fidelity and honour on the battlefield highly. When either of them are breached, he takes it extremely personally. Even the King of Conquerors earns his scorn when he interrupts his duel with Saber.

But for all his pride, he’s remarkably submissive. More than simply being a follower rather than a leader, Diarmuid naturally gravitates towards positions of servitude and feels the most comfortable when he’s making himself useful to another person. His absolute loyalty has the downside of making him very easy to manipulate by both those he sees as his superiors and enemies who seek to exploit it. When Kayneth’s defeat at Kiritsugu’s hand leaves him unable to take part in the Grail War and his wife, Sola-Ui, seizes control of him, Diarmuid puts up a valiant resistance. As he says, his loyalty is to the lord he serves and no one else, regardless of who wields the Command Spells that supposedly bind Master and Servant; the Grail’s rules mean little in the face of his own personal code. But it isn’t nearly that easy. Sola-Ui eventually talks him into accepting her with the promise that it would be to Kayneth’s benefit: he’s simply serving him by proxy. Of course, Diarmuid is fully aware that he’s being used and that by accepting her offer he’s essentially stepping on the brakes in the slow motion car crash of their non-existent love triangle, but he can’t bring himself to say no.

As before, he tells Sola-Ui that he doesn’t have a wish. It’s true.

For Diarmuid, just being there, serving a new lord and proving his worth to them, is a wish granted all by itself. Though he declares that he has no regrets about his past life, it’s clearly taken a huge toll on him, both emotionally and in how he perceives himself. As opposed to a betrayal, Diarmuid sees Fionn’s eventual refusal to save his life as a natural outcome of a complex, messy conflict and, arguably, a fitting punishment. The relationship he held so dear, that of lord and vassal, and master and student, was destroyed but he has nowhere to direct his grief or anger. Fionn was well within his right to resent him, after all. He never blames Gráinne either and, later, doesn’t appear to feel anything but a quiet, sad resignation at Sola-Ui falling under his beauty mark’s spell. When he finally agrees to help her, he recognises the look in her eyes, indistinguishable from Gráinne’s when she placed the geas upon him- but can do nothing about it. And that’s what he’s used to. In a fittingly noble turn, he has great empathy for the women who fall victim to his curse; they’re more alike than they seem through their helplessness in the face of fate.

In a way, then, he’s constantly seeking to reenact and repair his relationship with Fionn through other people. Kayneth is arrogant, loudly critical and his tactics go against everything that Diarmuid stands for, but he tries his hardest to win his approval regardless. It’s only exacerbated by the knowledge that he was his second choice. In the face of his obvious hostility, he keeps his head bowed in deference and defends him without hesitation, hoping that his new lord will see worth in him yet. Without that, he has nothing.

But there’s anger there too. In repressing his personal feelings so thoroughly, he has no healthy way to vent them. When he’s faced with the most humiliating of ends- being forced to commit suicide in what he perceives to be a collective set-up that violates his honorable sensibilities- he loses his carefully measured composure entirely. Diarmuid’s last moments are a wild, brutal, honest tearing down of everyone around him and the reprehensible, corrupt nature of the Grail war. He curses everyone involved, even Saber, who he had come to see as both a comrade and an equal who understood his values, and probably feels particularly wounded by the misunderstanding that she had planned this all along. In those few minutes, cornered and hurt and forsaken with nothing to lose, he’s more true to himself than he probably ever has been.

Diarmuid is passionate and faithful to a fault, his commitment to both his code and his perceived lord consistently coming back to haunt him at the worst possible moments. There's no denying he has the bearing of a man used to keeping his head down in case his unwanted charm ruins another life. But there’s something to be said for his old fashioned, chivalrous sensibilities; in a world of people with their own, selfish agendas and lust for power and chaos, he’s one of only a few to resist being corrupted or tempted away from their morals. This is a battle that was always going to conflict with his ideals but he fights on anyway, searching for something worthwhile in both the Grail War and himself. Self-destructive though he can be, Diarmuid is a man of conviction, fighting spirit and valour and he shines in his own tragic way.

Abilities & Skills:
Outside of the context of Fate/ they don’t mean a lot but his Servant Parameters are a pretty good overview of his strengths and weaknesses.

Strength: B
Endurance: C
Agility: A+
Mana: D
Luck: E
Noble Phantasm: B

dreaminess

▸ Well trained in combat and a highly skilled spearman but also competent with swords.

▸ A member of the Lancer class, Diarmuid demonstrates high dexterity and athleticism with a style that favours speed over strength. He also possesses a degree of magic resistance.

▸ As a Servant, he also has the power to de and re-materialize both his weapons, clothing/armour and weapons at will and a faster rate of healing than a human. Use of his Noble Phantasm and other abilities is dependent on the mana supply he receives from his Master.

▸ Lastly, Diarmuid’s Lovespot is a small beauty mark beneath his left eye granted to him by either a young girl or a fairy depending on the source that instantly makes women infatuated with him. It’s a little vague who it does and doesn’t work on; in Fate/Zero, he comments that the Saber class, highly resistant to magic, is less likely to be effected by it but in Fate/Grand Order, it’s implied that it doesn’t work on Servants full stop. Similarly, it works on Sola-Ui, a mage, but not Irisviel, a homunculus. Basically, it’s plot dependent but, thankfully, in game it’s just going to lose all magical properties and be a regular old cute mole.

Inventory/Companions:
▸ His spear, Gáe Dearg. Normally, it would function as one of his two Noble Phantasms, negating magic-based abilities through contact, but in-game, it’s just a normal red spear.

Choice: Witch
Reason: It would be nice for Diarmuid to feel more in control of his own life as opposed to a painful, decidedly uncontrollable transformation. Furthermore, he has a low capacity for magic so seeing him struggle to get the hang of it would be fun and open up a lot of opportunities for growth and CR.

Sample:
TDM thread